Creator DirectX: «cloud" gaming service OnLive doomed
Alex John (Alex John), one of the creators of DirectX and the founder of WildTangent, believes that the cloud gaming service OnLive "doomed" because it is based on "incorrect assumptions".
According to John, the main problem with the cloud games is that game publishers still too heavily dependent on traditional offline distribution schemes.
"Heavy truth of life that traditional games created for retail distribution, in the online world just dead, and publishers of these games will die with them, because they can not adapt – he says. – If you broadcast the same content in streaming mode, it would save them. "
However, John does not preclude a truly successful concept of cloud games, but this, in his opinion, are necessary and new games.
"I would not be surprised if one day I see successful games that can be delivered in streaming video format, but the new technology of streaming delivery does not give a second wind to the current dying breed" – he says.
"What is particularly surprising, this year – the first of many, when the future of the gaming industry to truly unpredictable" – also sees John.

Via TechRadar
